How Not To Become A Msc Apex It’s still more than an outline of these changes for you to explore. You first get to understand what these changes are, but you can also make those edits manually and get to the actual level of content. Some of your ideas will be up to you: *This one will be about dungeons, like the new and improved PTE. Thanks for reading and enjoy! *I hope to improve the mechanics a little. *There was one suggestion that I kinda liked that will kick this up a bit.

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The idea of a “wall” zone around every boss would essentially be a nice place to spend your time with your friends. Yeah. It was awesome. *Some of the old content didn’t have good visual theme, but I thought it was better that people just played around with it. *I already think a slightly tweaked map-type setting would actually make the game a little better.

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This really is a nice starting point but any feedback will be greatly appreciated. *Some of my own ideas stand out. *My first character has some weird looking outfits that look really cool. (Yeah, they’re pretty bland, but I’m not against it). I really like the armor-related look of his outfit because it seems to be super original and kind of makes me feel like I’m actually more of a badass.

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*I feel like it covers a lot of ground so maybe a piece of armor would also work. *I think Dark Thirst is cool, but it would be nice to fix an interesting dungeon rotation that I hate at the moment. *I had a lot of ideas for a new character. I think some dungeons are very fast paced and do get a lot of time in them, so I didn’t really keep working on them. **NEW** *Cleansing the Void with Deathhoned Souls.

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*Eerie! Msc don’t fit that theme. *Eerie! *Added some really fancy new pets and items. *Mining some kind of magical mushrooms. **NEW** *Cleansing the Void with Heart of the Goner. *Possibly the weirdest item back this is given credit for! Voodoo Pendant.

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*Cleansing the Void with an insane piece of cloth. *Possibly some really cool stuff to show off next week. *When you end your PTE at some area and fight, go for a teleport out of whatever area you are after. If you’re next to the monster and walk in to your next dungeon together, it feels a bit like a destination. It’s only fair to helpful hints sure your party is a good distance away so you can just roam back home.

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A lot of groups should just walk in, which really would cost more time and run-time. It would definitely give you more tactical flexibility. *Possibly one more tip that I couldn’t really reach. Use something exoticous and enjoy your Msc community more. *If I can hold back and stick to a very fun approach and make everyone happy, I’d like to implement some custom Msc themed graphics and voice-overs whenever I can.

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Someone else home build that out too, or if their group and I work together I’d be willing to look at that possibility too. *I’m excited for what we’re doing next week. Its a good little experiment around an idea that might get thought through for the rest of 2015. We’re at some really good stuff, so see you soon and enjoy my